25 November 2019
Gaming experts highlighted the benefits students gain from creating video games in a panel discussion following the Australian STEM Video Game Challenge award ceremony at PAX Aus, one of the world’s largest gaming conventions.
29 July 2019
To ensure students are digitally competent requires the development of not only information literacy but also knowledge, skills and understanding of computer science and computational thinking.
21 November 2017
Anne-Marie Chase reports on a review of research into the formal use of e-texts within educational settings.
01 November 2017
The 2017 Australian STEM Video Game Challenge, which encourages students as young as 10 years old to design and build a video game, turns classroom learning into a reality.
05 October 2017
Clare Nelson discusses how effective online pedagogical practice can increase learner engagement and retention.
05 June 2017
Online assessments are enabling teachers to provide better feedback to students for improved learning.
Supporting examination reform in Nepal
24 January 2020
Supporting high-quality assessment in Bhutan
17 January 2020
Exploring Year 12 maths performance and university achievement
19 December 2019
Focus on basics leaves schoolkids short in essential deep thinking
04 December 2019